Photon spaceway Screenshot: Ashton, Clouse. "PNG". 2024
This is a passion game project that I have been working on for a least a year now. It's a 3D space racing gaming with multiplayer and a full storyline with full modability. It is still currently under development with a great team I have gathered over a year.
I am mainly a Lead Programmer and Director of everything for the game since I am the one that started it. I also make all the games soundtracks and sfx since that Audio Enginearing is my other Hobby. I'm plannng to release it in beta by the end of this year.
Itch.io Page
Carrier: Ashton, Clouse. "PNG". 2024
This is Carrier. A chat program that has been made from the ground up from nothing. It is a UDP dependant chatting aplication that includes sending images, making group chat, server based hosting, and soon to be voice calls. This was a project I made because I was simply board in the middle of math class.
The status of Carrier is alright. I meen after all I did make this in math class then continue it becuase I put to much effort into it. It does have G-Zip compression and server based encryption but there are some bugs a security issues that need to be assesed.
Drone Stuff Screenshot: Ashton, Clouse. "PNG". 2024
Let me introduce you to Drone Stuff.
It's a little game that I also made when I was bored and have a lot of freetime. Its based off of a Garry's mod map called gm_bigcity. I was really trying to challenge myself to import a map from a completely incompatible game engine to into the game I personally use (Godot 4.0)
I added the drone into the game because I was trying to figure out how impulse physics work in the game engine for Photon Spaceway. I like making other projects just to learn how a little function works only just to over complicate it and make a whole game based off that one function.
It does have multiplayer and modding capabilities but it is really buggy. I also made a theme song for the relatively nice menu i made for it.